Why is cataclysm only 5 levels




















If they pack all that into five levels instead of 10, then I see that as a good thing. I think as far as expansions go, more to do in a smaller leveling window is probably the better of the two options. Given 10 more levels means they scrape the content over more levels instead of packing it in nicely.

In the end though, this falls back to the content packed into those new 5 levels. Everyone can gear up. At the same it, it makes it harder for Blizzard because they have to provide that equal or better experience within a smaller window.

You level up for a while, ten you hit max level, you have some new abilities, and then you start grinding for better and better gear. The actual numbers involved are basically meaningless. They could multiple or divide every number in the game by 10 and it would be the same exact thing. Actually, lots of players used endgame vanilla gear tier3 to begin their endgame TBC raiding, and endgame TBC gear was perfectly viable to raid naxx That will not be the case in cataclysm due to the combat rating inflation.

Cataclysm will be the hardest gear reset yet, by a huge margin. Or shut it down. The curve will be steeper. You get 5 more points, but no more depth in your trees. Thus, 10 extra points may have skewed things way too far into being able to go deep down different trees possibly. Fimlys: Nice clarification and additional thought there. Tdawgs: Yeah, plus their regular addition of content.

Its the grind to keep people paying monthly sub fees even though they have reached the main goal of leveling to the cap. I cant see how running the same thing over and over and over in order to gear up is better than Questing and exploring through countless lare zones.

Steve: It is definitely the meat of the game. You may not like this cut of meat, but it is definitely the meta of WoW. Keen: I guess its all a matter of taste. The Frozen Throne Reforged. Explore Wikis Community Central. Register Don't have an account? Zone scaling. View source. History Talk Retrieved on Categories Game terms World of Warcraft. Universal Conquest Wiki. Stormwind Stockade. Tirisfal Glades. Scarlet Halls. Scarlet Monastery.

Silverpine Forest. Shadowfang Keep. Redridge Mountains. Hillsbrad Foothills. Arathi Highlands. Northern Stranglethorn. Cape of Stranglethorn. Western Plaguelands. Eastern Plaguelands. Stratholme - Main Gate. Stratholme - Service Entrance. Burning Steppes. Blackrock Depths - Detention Block.

Lower Blackrock Spire. Swamp of Sorrows. Sunken Temple. Ragefire Chasm. Northern Barrens. Wailing Caverns. Blackfathom Deeps. Stonetalon Mountains. Southern Barrens. Razorfen Kraul. Razorfen Downs. Maraudon - The Wicked Grotto. Maraudon - Foulspore Cavern. Maraudon - Earth Song Falls. Dire Maul - Warpwood Quarter. But with Patch 7. Not only are there the new Allied Races—cool remixes on existing races like the Void Elves that each have their own unique armor set—but new level-scaling has given old zones the biggest update since Cataclysm launched in What's old in World of Warcraft is feeling new again.

We're happy to see people able to do things that they weren't able to do in the past, like playing through an entire zone's storyline without feeling like they're sacrificing efficiency or rewards to be able to do so. For the first time in World of Warcraft history, I'm actually taking the time to read the paragraphs of dialogue that accompany each quest.

The idea is simple: Instead of older zones having a set level for each quest and monster, everything automatically scales to your level like it does in Legion's questing zones. With each of the vanilla zones scaling all the way to 60, you're no longer bound to complete zones in a specific order.

Even better, expansions like Burning Crusade and Wrath of the Lich King both scale from 60 to 80, letting you do them in whatever order you like. Combat has also been re-tuned, making monsters hit harder and have more health so that players no longer cut through them in swathes. I'm one of those people going back to level a new character.

While I have a newfound appreciation for World of Warcraft's older quests and Blizzard's witty writing, level-scaling also showcases just how poorly parts of World of Warcraft have aged. It's been quite a while since I've leveled a character all the way from level one.

In most cases, I'd either get bored and abandon them or pay for a level boost to skip the grind. In that regard, level-scaling is a huge win for Blizzard. With this expansion we're delivering more total level up content than we have before - it's just not all post current max level.

There are players out there who enjoy the level up experience, but by no means is it all of our players. Not your father's Xbox controller Brush up on your driving skills in Forza Horizon 5 with the controller the pros use.

The decision all comes down to the goals of the expansion.



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